Square Enix is venturing into uncharted territory with its latest experiment, Killer Inn — a social deduction thriller that blends the nerve‑wracking tension of Among Us with the elegance of Clue, all wrapped in the shadowy atmosphere of an Edwardian estate.
Currently in closed beta on Steam until October 13, Killer Inn drops up to 24 players into a grand old mansion where someone—or several someones—aren’t what they seem. Some players take on the role of innocent guests simply trying to survive the night, while others are the killers lurking among them. The catch? No one knows who’s who, and survival depends on your ability to listen, lie, and read the room better than everyone else.
Unlike the colorful chaos of Among Us, Killer Inn opts for a more realistic 3D setting where every glance, gesture, and misplaced step could betray your true intentions. When the lights flicker and the music dips, that person standing just a bit too close might suddenly seem far more threatening than before.
The developers describe Killer Inn as a game of social manipulation and deduction rather than fast-paced action. Players can:
It’s a modern twist on the dinner‑party murder mystery, infused with the polish you’d expect from Square Enix and the unpredictable energy of an online crowd.
The beta is open to a limited pool of players on Steam. Those interested can register through the game’s official Steam page, though spots are filling fast.
Square Enix doesn’t often tread into this genre, making Killer Inn an intriguing experiment: a real‑time murder mystery set within a beautifully eerie mansion filled with potential suspects. The challenge remains—can you spot the killer before it’s too late, or will you be the one they never suspect?